Times That Fry Men's Souls
6x9, 139 pages, black & white trade paperback or PDF
Print at Lulu, PDF at DriveThru
6x9, 139 pages, black & white trade paperback or PDF
Print at Lulu, PDF at DriveThru
A weird, dense campaign sandbox set during the American Revolution, for use with traditional fantasy rules or as a system-agnostic setting. Crawl across 80 hexes of a demented Colonial New York and New Jersey, with 180+ encounters, 10 supernatural scenarios, and hooks for dozens more. Abundant background reference tables are provided for the ease and inspiration of referees and players.
6x9, 154 pages, black & white paperback or PDF
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A dense urban fantasy hex-crawl through a macabre version of 1930s Kansas City - the Haunt of the Pendergeist! Featuring 130+ encounters with gangsters, sorcerers, heroin dealers, demons, and much more. Rage against the Pendergeist Machine, start a jazz band, rob a bank, find the lost treasure of Jesse James, go toe-to-toe with notorious gangsters, exorcise the ghost of Valentino, or solve numerous mysteries. Includes tables of background material for the ease of Referees and players. For use with traditional fantasy rules or as a system-agnostic setting.
6x9, 40 pages, black & white paperback or PDF
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A commando raid on a Nazi-occupied castle to retrieve Excalibur! In the darkness of an alternate WWII, Nazis have taken England and have unearthed Arthur's legendary blade. The heroes, fighting with the Resistance for reasons of their own, must infiltrate the village of Sourhampton-Upon-Stull and steal back England's greatest treasure. Originally published under the title No Place Reich Home for The Hateful Place RPG, this new version is suitable for any d20-based game or as a system-agnostic setting.
6x9, 36 pages, black & white paperback or PDF
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High adventure during the Great Fire of London for traditional fantasy rules. Includes 40+ short scenarios set in the heart of a flaming city, optional rules for fire-related hazards, tables for random generation of backgrounds and names, and more. Suitable for d20-based games, or as a system-agnostic setting.
6x9, 42 pages, black & white paperback or PDF
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Storm across the black sage in an alternate Arizona gone hellishly wrong. This sandbox adventure for traditional fantasy rules features 26 detailed encounters, new monsters, suggestions for using horses and guns with old-school rules, and multiple generators to flavor your weird west hellscape. Originally published under the title Riders of the Black Sage for The Hateful Place RPG, this new version is d20-based and features two expanded "microdungeons." Suitable for any d20-based game, or as a system-agnostic setting.
6x9, 76 pages, black & white trade paperback or PDF
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Explore (or escape) an uncharted island where the descendants of a long-defunct insane asylum have created a terrible new world. Includes a classic detailed wilderness and dungeon for old-school fantasy rules, dozens of bizarre NPCs, 101 Delusions, optional (in)sanity rules, and more. Can you survive the madness? Suitable for d20-based games or as a system-agnostic setting.
6x9, 66 pages, full color trade paperback or PDF
This is a fast-paced, simple horror game inspired by old school percentiles systems. Taking direction from Hammer films, EC horror comics, and weird pulp fiction, it plays like an amped-up, dumbed-down Call of Cthulhu. Compact at 66 pages, it is best suited for one shots and short campaigns. This game is compatible with Song of the Sixgun and is broadly adaptable for use with any game that uses percentiles.
6x9, 36 pages, full color trade paperback or PDF
Print at Lulu, PDF at DriveThruRPG
A quick and easy system to replicate Eurowestern action in a tabletop RPG, inspired by old-school percentiles games. Perfect for one-shots and shorter campaigns, this fast-playing, simple game emphasizes theater-of-the-mind antiheroics and deadly combat. It packs a punch at 32 pages, containing all you need to play plus some useful tables to help evoke spaghetti western atmosphere.






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